Professor
Interactive Media, Game Development, Gaming Psychology,
Art & Design​
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Master of Fine Arts Program Director
Associate Professor of Practice
Clark University - BSDT, 2021 - Present
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Assisted with program migration, curriculum re-development, and strategic planning for implementation of Interactive Media degree, (undergraduate and graduate programs).
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Full time teaching load plus administrative duties, advising, course development, and academic service. (See full course list below)
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Master of Fine Arts Program Director
Becker College - School of Design & Technology, 2017 - 2021
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Provided curriculum development, vision, leadership, and strategic planning for brand new Graduate Program.
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Created communication and workflow plans for all aspects of program development from recruitment to student success and graduation.
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Designed content for and facilitate management of MFA Residency Weeks for graduate students each semester.
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Worked with Marketing and Admissions teams to provided vision and creative briefs for advertising, recruitment, and outreach campaigns.
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Served as student success advisor for all graduate students and MFA applicants.
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Developed curriculum and syllabi for all required graduate courses and completed yearly assessment duties for program.
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Assisted with creating course schedules and graduate student registration each semester.
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Assembled proposal and summary for successful NECHE site visit and program review.
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Compiled yearly application for the Princeton Review, successfully securing a spot in the "Top 10 U.S MFA programs in Interactive Media" in the first 3 years of the program.
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Assistant Professor of Interactive Media
Becker College, 2012 - 2017
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Enthusiastic contributor to department advancement including curriculum and course development.
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Fostered relationships with outside organizations for potential student outreach, project collaboration, and lecture series. • Researched and determined new technology needs yearly in order to stay on the cutting edge of VR/AR trends.
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Reviewed proposals each semester for viability as Game Studio projects.
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Participated in outreach programs for recruitment as well as community and academic service.
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Developed new courses and performed assessment for interactive media courses each semester.
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Taught course load of 5 - 7 classes each semester.
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Assisted in the development of an on-line certificate program in Game Design for the Center of Accelerated Studies which included restructuring curriculum into 5-week modules, developing Canvas shells, and facilitating courses.
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Teaching Experience - Course List
Professor of record for over 120 course sections (370+ credit hours). Graduate Advisor and Project Supervisor 2017-2022. Taught multiple sections each semester, performed curriculum development, committee defense, and assessment for the following undergraduate and graduate courses.
Clark University
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GAME 030 - First Year Intensive, Examining Play
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IMED 3000 - Interactive Media Seminar
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IMED 3010 - Graduate Studio
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IMED 3999 - Interactive Media Praxis
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IMED 3240 - Virtual and Augmented Reality
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IMED 3500 - Special Topics in Interactive Media
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IMED 3950 - Independent Study
Becker College:
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GAME1130 - Examining Play
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GAME4400 - Game Theory
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GAME2115 - Game Industry Trends
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GAME2100 - Effective Design Strategies
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GAME2115 - Raster and Vector for Games
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GAME3111 - Computer Illustration
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GAME4610 - Portfolio
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GRPH2130 - Raster Imaging
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GRPH2120 - Vector Imaging
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GAME1120 - Introduction to Game Design
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GAME3900 - Game Studio
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GAME3210 - Virtual Reality
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GAME4400 - Augmented Reality
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GAME3902 - Serious Game Projects
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GAME5100 - Directed Graduate Studio I, II, III, & VI
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GAME6300 - Thesis I & II
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GAME5600 - Graduate Advanced Topics
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GAME5900 - Group Seminar
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Academic Outreach and Service
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Contributed to organization and implementation of student outreach during COVID-19 including online Game Jams and Twitch stream lecture series.
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Featured speaker for Burncoat Middle School seminar class “Genius Hour” Mentor Series, speaking to kids about the importance of creativity and video game design.
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Presented at CLTX Gaming Girls STEAM event in August 2019 and led hands-on activity demonstrating the importance of creative expression, how to create a mind-map to brainstorm ideas, and how to turn ideas into functioning game mechanics.
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Designed and facilitated “Foreach Academy”, a STEAM summer camp for 7th and 8th grade girls designed to foster creativity, collaboration, and interest in game development. In this week- long camp girls are introduced to robotics, game design, team project dynamics, coding, and creating 2D & 3D art assets.
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Worked alongside faculty and students to showcase Becker College at PAX East every year between 2012 - 2020. Participating in booth design, contest development, curation of pieces for digital art showcase, and on-site recruitment & engagement.
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Assisted in facilitating and organizing Becker College Senior Showcase every year between 2016 - 2020, bringing developers and companies together to highlight the work and accomplishments of graduating Becker seniors and offer portfolio reviews and interviews.
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Participated in the 25th Anniversary Event for the Americans with Disabilities Act in Worcester. Showcasing a Virtual Reality experience to raise awareness about Body Dysmorphic Disorder.
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Developed two interactive technology workshops for girls ages 8 - 14 for the 2015 Girl Scouts "Geek is Glam" event at WPI in Worcester. A STEM Expo for over 600 Girl Scouts of Central and Western Massachusetts.
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Consulting member of Consortium for Independent Living, founded by Senator Harriet Chandler; Bringing tech solutions to disabled and elder care services in Worcester. (2015-2016)
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Events and Publications
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Judge and mentor for MassDigi game challenge 2017 - 2020.
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Published in the Worcester Business Journal online and print mag for the “40 Under 40” class of 2020.
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Guest on the Pop It! Podcast, speaking on Education, Creativity, and Game Development. 2020.
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Judge and Organizer for 2020 Online "October Game Jam!".
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Panelist on 'Virtual Reality in Education' at the Venture Cafe's VR Event, a social gathering for the greater Boston tech community.
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Showcased "Into the Rift" and "Body Rift" at the Venture Cafe Virtual Reality Meetup.
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Featured reviewer for "The GameMaker Standard" by David Vinciguerra and Andrew Howell.
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Virtual Reality Exhibitor for the Canton Library’s 2015 Technology Fund Raising Gala.
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Panel Judge for the Annual 24 hour Game Jam hosted by Becker College, 2013-2018.
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Presented “From Pixels to Polygons” at SVA Theatre, NYC 2012
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Represented Becker School of Design and Technology (BSDT) at various conference and events including:
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PAX East,
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NAGAP,
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‘Games for Change’ VR Brain Jam,
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UNITE,
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GDC,
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Canton VR Gala,
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NERCOMP,
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Worcester Women’s Leadership Conference.
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Awards and Accolades
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Over the past 14 years - Developed 20+ courses and taught more than 180 sections (600+ credit hours).
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Selected for the Worcester Business Journal “40 Under 40 ”, 2020.
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“Tangible” chosen for the 2012 Selected Works, School of Visual Arts-MFACA
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Interactive Installation “Tangible”, displayed in the SVA Gallery, NYC - May 2012
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Magna Cum Laude - MFA School of Visual Arts 2012
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Academic Award for Excellence in Game Design & Art, Becker College 2010
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Dean’s List, Becker College 2006 - 2010
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Magna Cum Laude, Deans List - BA Becker College 2010
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Projects
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Graduate Thesis Advisor: “Irreversible Journey” (Brook Elliot). “Manaclysm” (Josh Slavin). “Don’t Get Blacklisted” (Harrison Becker). “Awareness” (Joseph Kehoe).
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Project Manager:
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“Holoween” - Tower Defense Game using Microsoft Hololens.
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“The Machine” - Virtual Escape Room using Microsoft Hololens.
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“Jaywalker” - AR simulation game using Microsoft Hololens.
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“Becker HoloTour” - Interactive tour experience using Google Tango AR.
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Collaborative Projects:
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"Memory Match" - PC/3M Touch Table. Interactive matching game designed for PAX East.
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"ADA, Body Dysmorphia" - Virtual Reality experience designed for Americans with Disabilities Act 50th anniversary celebration. Bringing awareness to Body Dysmorphic Disorder.
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"Grove" - Education and awareness game simulating tree and plant growing/tending. Developed to partner with local conservation groups.
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"Shape Factory" - Mobile puzzle game developed for iOS and Android.
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Exhibitions
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Hanging Installation “Balance” on display in “In Tandem” at the Sprinkler Factory, Worcester, 2021
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Crystal Grid Collection “Energy” on display in “Trios” at the Sprinkler Factory, Worcester, 2021
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Hanging Sculpture “Suspend” featured in “Spooky Interaction at a Distance” at the Sprinkler Factory, 2019.
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Interactive Installation “Tangible 2.0 ” showcased at the Sprinkler Factory Exhibition “Behind the Veil”, 2018.
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Interactive Installation “Tangible” showcased at the SVA Gallery exhibition “Parsing (Im)Possibilities”, NYC, 2012.
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Committees
Alumni Member of the Game Steering Committee, 2011 Search Committee, Counseling Psychology, 2013 Instructional Technology Advisory Council (ITAC), 2014, 2015 College Library Committee, 2015, 2016, 2017 Game 2.0/3.0 Curriculum Development Committee 2014, 2015, 2016, 2017 Search Committee, Dean of the School of Design & Technology Game Studio Development Committee 2015 - 2021 Consortium for Independent Living, 2017
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Conferences
PAX East 2010 - 2025, NAGAP - 2018, 2019 Games for Change VR Brain Jam, 2017 UNITE, 2016 GDC, 2015 Canton VR Gala, 2015 NERCOMP, 2014 Worcester Women’s Leadership Conference - 2019, 2020.
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MFA, Computer Art
The School of Visual Arts
New York, NY
Magna Cum Laude, Deans List
"The impact of technology on the art world; Psychology behind tactile interaction and user experience design."
Interactive Installation - “Tangible” SVA Gallery, May 2012
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BA, Interactive Media
Becker College
Worcester MA
Magna Cum Laude, Deans List, High Honors
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"Video games and the rise of new media as interactive art"